![]() * Systems aren't explained particularly well - the "pets", for example, are just collected and upgraded over time without any real obvious mechanic, but you don't make any decisions or have any input in what pets you get or how they upgrade. It *seems* like there should be some narrative, but you're just dumped into it without even so much of an explanation of who you are or why you're there. Not that these sorts of games need too much narrative, but even a little bit helps. * There's basically nothing in the way of a narrative, and the problems in translations end up being pretty jarring. There aren't really any decisions to be made other than "collect everything". #Enter the gungeon controls plusMost of the time, when you spend a resource (bomb/key), you get one back, plus some extra items. There's a whole melee system that is mostly rendered meaningless by the ranged options being vastly superior and the lack of any real damage avoidance mechanic beyond "stay away from things". There's no real sense of progression between "sucky starting gun" and "steamrolling everything with a good gun". Given the choice between an item and a badge, you always choose the badge, and I've yet to encounter a non-gun/badge item that "made the run". Just get one of a handful of overpowered guns and stack badges, instant win. * The balance is really poor - the items and pets are mostly meaningless. This is clearly a game that wants to be Enter the Gungeon, but it's nowhere near as good. There's little overtly wrong at first glance, but once you scratch the surface there isn't a whole lot there. ![]() ![]() ![]() It's very pretty and the controls are mostly crisp. ![]()
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